I got a sig 552 commando airsoft gun by birthday and it worked good for about a month or so and then when i went to use it again it just made a screeching noise, I tried to fix it in every way shape or form i could think of but nothing made this thing fire, can anyone help me?
I have a sig 552 as well and had similar problems but if you take it apart the trigger box will come out and you just need to mess with that a little bit
How to Identify and Resolve Common Issues ?
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There may be a number of reasons why your airsoft gun won`t shoot. This can range from simple wiring issues to more complicated ones like broken teeth gears. While some of these can be fixed, some might require changing parts and a visit with a local airsoft technician.
If your battery is dead and will not take a charge you will most likely need to replace it. Check the fuse. Many AEGs have a fuse, if the fuse goes out the gun will not function. Check the motor wire connections.
This is a fairly common problem with AK-variant guns. The problem is typically either the selector switch (lever) is loose and needs to be tightened or the selector gear is not properly engaging the gearbox and selector plate. Try tightening your selector switch.
Most of the sound comes from the electric motor spinning the 3 cogs in the gearbox. The thump is heard when the piston hits the cylinder head. AEG motors can have different sounds as they come in a variety of shapes and power outputs.
Misfire. This occurs when the trigger is pulled and the firearm does not fire. It is caused either by a weak firing pin or a defective primer that fails to ignite the powder charge. If you are using a blackpowder firearm, inspect the priming cap or charge.
Just as you remove BBs from your airsoft when not using it, you should also remove the CO2 cartridge. Thanks to this, the seals in the airsoft gun will last longer. You should also remember to clean the airsoft gun regularly and properly maintain the seals.
Shots Per Battery
If you are using a 1,400 mAH battery, for example, you can expect to fire about 1,400 rounds before your battery goes dead. That may sound like quite a lot, but keep in mind that many airsoft battles often last several hours.
An airsoft fuse is the first, and probably most effective, piece of protection standing between your AEG and electrical damage. The fuse is part of your gearbox`s overall circuit. An AEG fuse stops too much current flowing around your circuitry should a power surge occur by `breaking`, or halting.
For pistols, it is much more normal to see the 150 to 200 FPS range. While for assault rifles, ones below an FPS of 250 are generally not effective. A good FPS for an assault rifle would be anywhere from 300 to 400 FPS. Anything beyond 500 FPS is generally disallowed in most airsoft events due to safety concerns.
Each gas air gun is powered by expanding gases. Part of those gases is used by the Blow Back system, which causes the bolt to recoil by means of the bolt`s valves. With each shot, the gas is expelled from the container to the barrel, and then to the piston in the airsoft gun slide, causing recoil.
A whisper is about 30 dB, normal conversation is about 60 dB, and a motorcycle engine running is about 95 dB. Noise above 70 dB over a prolonged period of time may start to damage your hearing.
A small . 22-caliber rifle can produce noise around 140 dB, while big-bore rifles and pistols can produce sound over 175 dB. Firing guns in a place where sounds can reverberate, or bounce off walls and other structures, can make noises louder and increase the risk of hearing loss.
For example, if you drop your cartridge near a steel object and it lands at the perfect angle with enough force, the bullet could go off. When there`s enough force, the impact on the primer would mimic the impact of a firing pin after the trigger of a gun is pulled.
It could, but very unlikely unless it lands on something with enough protrusion and with enough inertia to fracture the primer compound against the anvil in the same fashion as a firing pin would, again, not likely, but possible.
In a structure fire, the heat produced during the burn activates and causes the bullets to explode; the larger the caliber of the bullet, the more explosive potential.
CO2 is going to kick harder, shoot faster, and work better in colder temperatures. Due to it`s higher pressure, a CO2 powered pistol will kick much harder than a green gas weapon. Also due to the pressure, most CO2 pistols will have a higher FPS than their Green Gas counterparts.
So is an Airsoft replica safe for your 13 year old? Yes, an Airsoft replica is safe and is not a BB gun. Airsoft is safe for teenagers as long as they`ve been taught about handling and safety. As a parent you need to judge your kid`s responsibility level as well as their ability to follow rules and instructions.
What`s the Risk? Those who do not wear eye protection are at risk of eye injury, according to the AAP. Airsoft pellets that strike the eye can cause scratches, painful pooling of blood inside the eye, lens dislocation or blindness. The AAP recommends that kids use paintball-style protective eyewear.
Though technically airsoft guns are not firearms, so in theory, any age is suitable to play airsoft. To play at an airsoft field the recommended age is 12.
One of the great attractions of airsoft to many players is the realism aspect of it, unlike videogames and movies, airsoft is a fully physical experience where players can see, hold and shoot a physical replica gun at targets and other players in a safe and fun environment.
Samuel Colt developed the first mass-produced, multi-shot, revolving firearms.
Airsoft guns use BBs or round airsoft pellets usually made out of plastic and colored white. Of course, you can find them in different colors and weights, but the standard size is 6mm in diameter. There are some selective models that use 8mm, but most guns are good with the 6mm pellet.
Typically made of plastic, they usually measure around 6 mm (0.24 in) in diameter (though selective models use 8 mm), and weigh 0.20–0.40 g (3.1–6.2 gr), with the most common weights being 0.20 g and 0.25 g, while 0.28 g, 0.30 g, 0.32g and 0.40g BBs are also commonplace.
DMR (Designated Marksman Rifle): 401-450fps, or 1.78 joules max, with a 50` minimum engagement distance, and set to semi-automatic only. SNIPER: Bolt action and a few semi-automatics allowed (i. e. SVD). Velocity not to exceed 500fps, or 2.31 joules max, with a 100` minimum engagement distance.